After looking at the various way in which people interact with one another online, one of the methods that has most stood out to me is the phenomenon of online gaming. In virtual worlds, people can create new identities, relationships, and even careers, either in a fictional world or in something like Second Life, which mirrors the physical world that we live in. For some, this is a means of escapism from the somehow unsatisfactory day-to-day of real life, while for others, it is a hobby that is felt to relieve stress or somehow stimulate a sense of fun or enjoyment from the activities engaged in during play. However, these games and online worlds can also increase feelings of tension, rather than lessening stress or providing a relaxing diversion from an anxious life. Cases of people becoming invested in the realities of their online gaming life are more and more common, as technologies improve and visuals and games become more realistic. This could in part be due to the fact that most of these games or worlds involve a great deal of strategy and skill to play, so people feel as though they are strengthening their ability to critically think and analyze situations carefully. It seems though, that the complexities that these games possess lead people to become more burned out and anxious than relaxed, especially when coupled with the responsibilities of everyday life.
In addition to affecting us physically (like with strain on eyes and hands due to constant computer use), these games also have an affect on our relationships and emotional state. Games such as World of Warcraft typically have players work in teams, where they can talk to one another via headsets in real time, in order to strategize easily as they play. Those who engage in these games have said that the relationships that they make with these team members are some of the most meaningful relationships that they have, despite the fact that many of these people have never met one another in person and know each other only by the sound of their voice. This seems to me to be a somewhat valid statement, however I would make the provision that while it is possible to form meaningful relationships through these mediums, until they step out of the imaginary realm and into the actual one, these ties remain somewhat weakened. Overall, online gaming, when done in moderation, I think can be a fun diversion that stimulates brain activity, and can help people form relationships with one another from far away. However, the trap that many people fall into with these games is their ability to suck players into these worlds, preventing them from disengaging and thus leading to increased stress and potentially harmful physical side effects.